Display and Graphics Power Saving
Feature descriptionsFramebuffer Compression Intel mobile devices support run length encoding (RLE) of the framebuffer in certain configurations. The compressed buffer is stored in a separate memory region. The buffer’s coherency is maintained by a separate tag buffer, which is managed by hardware. When enabled, the graphics device will refresh the display from compressed lines where possible, and uncompressed lines where necessary, reducing bus traffic, which saves power. Backlight Control The backlight is a significant power consumer on mobile platforms. So users and applications need a way to control backlight brightness for power and usability reasons. Minimized Vertical Blank Interrupts Interrupts unconditionally wake the CPU from any sleep state, so they’re especially important to avoid when the system would otherwise be idle. Display Refresh Rate Switching Using lower refresh rates saves power. For example, it may be desirable to dynamically lowering refresh rate when switching to battery power. Dynamic Clock Control The render clock drives all graphics operations. Dynamic Clock Control allows you to reduce the render clock’s frequency. This slows the graphics chip, reducing its power consumption. The render clock can be slowed, as long as graphics processing requirements are minimal. |